Our biggest patch arrives on consoles too!

We promised you that our latest patch would arrive on consoles too and here we are! From today, in fact, you can enjoy all the improvements made on PC also on Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5.

Before going into the details of all the additions, we point out that this patch fixes, first of all, the possibility of obtaining the final achievement on Xbox and we will explain how shortly!

Queen of Greenfield Achievement (Xbox)

Players who have already unlocked all 30 achievements on Xbox will be able to launch the game and entering the main menu will automatically get the Queen of Greenfield achievement. In this way you will not have to recover all the objectives, nor perform actions again that will unlock certain objectives and which will inevitably lead you to the last step. Launch Batora: Lost Haven and enter the main menu: if you have all the other achievements, you will also get Queen of Greenfield.

Gameplay improvements

Improved first hour of the game – following your suggestions, we improved the Oniric Arena both in terms of balance and in the extent of the proposed tutorials, which are now to a lesser extent. In addition, we have also improved the balance of battles on Gryja up to mission number 6.

Improved impact intensity feedback of the combat system – in order to improve the visual impact of the combat, we improved the freeze hit both visually and concretely, to make the mob freeze for an instant after being hit; we have also improved the camera shake, the shaking that allows you to receive feedback when the enemy is hit; Sounds have been improved to enhance the SFX on impact. Added a slow-mo VFX at the end of a fight when the last enemy is defeated while in direct zoom camera on it.

Improved combat system – to ensure that you can ring combos quickly and avoid having to wait for the animation for the second hit, now the system remembers the keys you pressed before Avril can perform the actions. If you pressed “dodge” immediately after the hit that has not yet been inflicted, the system will remember the sequence you entered and execute the moves one after the other. Speeded up the first attack of a physical combo.

Pacing Improvement – to make the gameplay more varied and raise the level of challenge, we have increased the presence of hybrids, so as to increase the presence of mid-bosses throughout the game. We have also included hazards, traps that complicate exploration, including spikes that come out of the ground, flames that come out of the walls.

Difficulty selector added – to allow you to choose the degree of difficulty to face the adventure and adapt it in the best possible way to your needs and abilities, 3 different difficulty levels can be selected: Loose, Standard and Strict. Until now there was only the Standard one that allowed you to inflict damage even on enemies of the opposite nature to yours. Now with the other 2 modes you can decide how difficult to make your experience. The selector will activate after the third game mission, making the start the same for everyone.

Added indicator for earned endings – to help you better understand your progression level in the game, and also the endings you’ve unlocked, at the end of the game the system will clearly tell you which of the four endings you have unlocked. Furthermore, in the initial menu, mandalas will appear which will light up according to the unlocked ending, so as to let you know how many are missing and which ones.

Added indicators to enhance the choices – to underline the importance of certain dialogues and choices, so as to help you understand which are the narrative crossroads that will condition your story, we enlarged the texts of the “Important Choices”. Added a specific icon in the important choices so as to better highlight the conqueror and defender path.

Technical Improvements

Added skip sequences – you can now skip all the cutscenes you want in order to speed up the gaming experience (especially if you are doing a second run and have already watched all possible scenes). The dialogues, on the other hand, continue to be skippable manually, one by one. Only the game boot sequence the first time you start Batora: Lost Haven can’t be skipped.

More various bugs

  • Rebalanced health and defense of companions in NG+
  • Fixed issues where the player could get stuck in some game environments
  • Improved NPC spawn animations
  • The game automatically launches in Windowed Fullscreen when on Steam Big Picture Mode


Batora: Lost Haven reaches GOG.com

There is a place in the galaxy where our interplanetary adventure wants to lead us! And it’s your PC! Batora: Lost Haven is now available […]